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Currently reading VMDS/SNES/Snes Domain Tools/Moogie/SNES_StoreAllWRAM_255.bl.doc.txt

For SNES Only
This .bl captures the contents of WRAM on the first frame of a state, which can then be injected and experimented with on an entirely different state. It's essentially a unit-based savestate. To use it:
1. Assign a savestate to the blastlayer and click 'Load and corrupt'
2. Select the whole list of units, then do 'Tools -> Bake all units to VALUE'
3. Stockpile the result
4. Switch to a different savestate and inject the thing you just stockpiled into it
5. Play around with sanitize, 50% disable, etc and see what happens