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Currently reading LISTS/MipsMathInstructions_by_Spotty_Len.pkg.doc.txt

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Quick Guide:
Limiter -> Value
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_MIPS_Float_MATH -> Zero
_MIPS_Float_CVT -> Zero
_MIPS_Float_MOV -> Zero

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Full Guide:
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_MIPS_Float_MATH contains math instructions interacting with the floating-point registers. This list usually has
the most results and the least crashes.
(Contains the following instructions : ADD,SUB,MUL,DIV,ABS,NEG,SQRT,MOV,ROUND,TRUNC,CEIL,FLOOR)

_MIPS_Float_CVT contains conversion instructions interacting with the floating-point registers. For example,
converting a Single into a Float.
(Contains the following instructions : CVT.D/CVT.L/CVT.S.fmt/CVT.W.fmt/CVT.S.PL/CVT.S.PU/CVT.PS.S)

_MIPS_Float_MOV contains instructions moving values from one register to another.
(Contains the following instructions : MOV.fmt/MOVF/MOVT/MOVZ/MOVN/CFC1/CTC1/MFC1/MTC1/MFHC1/MTHC1)

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All the following notes apply to those lists.

Limiter Effects: Affects models, textures, can affect gameplay.

Value Effects: The lists can be used as a value list for themselves, but they tend to crash much more often.

Recommended values to use with this list: Zero

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MIPS Instruction Set : http://www.cs.tau.ac.il/~afek/MipsInstructionSetReference.pdf