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Quick Guide:
Limiter -> Value
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_Dolphin_FLT_DBL_GIGA -> _Dolphin NOP
_Dolphin_FLT_DBL_MATH -> _Dolphin NOP
_Dolphin_FMR -> _Dolphin NOP
_Dolphin_PS -> _Dolphin NOP
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Full Guide:
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_Dolphin_FLT_DBL_GIGA
(Floating point)
Limiter Effects: various
Notes:
Generally gives pretty good effects. Is a combination of several floating point instructions
Value Effects: Do not use as value
Values to use with this list: _Dolphin NOP
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_Dolphin_FLT_DBL_MATH
(Float and Double math)
Limiter Effects: various
Notes:
Generally gives pretty good effects
Value Effects: occasionally gives unique effects as a value, but is usually identical to a NOP
Values to use with this list: _Dolphin NOP
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_Dolphin_FMR
(Floating Point Move Register)
Limiter Effects: various
Notes:
Use higher intensities or use VMD
Value Effects: occasionally gives unique effects as a value, but is usually identical to a NOP
Values to use with this list: _Dolphin NOP
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_Dolphin_PS
(Paired Single instructions)
Limiter Effects: various
Notes:
Similar to _Dolphin_FLT_DBL_GIGA
Value Effects: occasionally gives unique effects as a value, but is usually identical to a NOP
Values to use with this list: _Dolphin NOP
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_Dolphin_FLT_LOAD and _Dolphin_FLT_STORE
(Float load/store)
Limiter Effects: various, _Dolphin_FLT_LOAD gives more geometry spikes
Value Effects: Do not use these as a value, will almost always crash or freeze the emulator
Values to use with these lists: _Dolphin NOP