======================== Quick Guide: Limiter -> Value ======================== _MIPS_Float_MATH -> Zero _MIPS_Float_CVT -> Zero _MIPS_Float_MOV -> Zero ======================== Full Guide: ======================== _MIPS_Float_MATH contains math instructions interacting with the floating-point registers. This list usually has the most results and the least crashes. (Contains the following instructions : ADD,SUB,MUL,DIV,ABS,NEG,SQRT,MOV,ROUND,TRUNC,CEIL,FLOOR) _MIPS_Float_CVT contains conversion instructions interacting with the floating-point registers. For example, converting a Single into a Float. (Contains the following instructions : CVT.D/CVT.L/CVT.S.fmt/CVT.W.fmt/CVT.S.PL/CVT.S.PU/CVT.PS.S) _MIPS_Float_MOV contains instructions moving values from one register to another. (Contains the following instructions : MOV.fmt/MOVF/MOVT/MOVZ/MOVN/CFC1/CTC1/MFC1/MTC1/MFHC1/MTHC1) ---- All the following notes apply to those lists. Limiter Effects: Affects models, textures, can affect gameplay. Value Effects: The lists can be used as a value list for themselves, but they tend to crash much more often. Recommended values to use with this list: Zero ################################### MIPS Instruction Set : http://www.cs.tau.ac.il/~afek/MipsInstructionSetReference.pdf