======================== Quick Guide: Limiter -> Value ======================== _Dolphin_FLT_DBL_GIGA -> _Dolphin NOP _Dolphin_FLT_DBL_MATH -> _Dolphin NOP _Dolphin_FMR -> _Dolphin NOP _Dolphin_PS -> _Dolphin NOP ======================== Full Guide: ======================== _Dolphin_FLT_DBL_GIGA (Floating point) Limiter Effects: various Notes: Generally gives pretty good effects. Is a combination of several floating point instructions Value Effects: Do not use as value Values to use with this list: _Dolphin NOP === _Dolphin_FLT_DBL_MATH (Float and Double math) Limiter Effects: various Notes: Generally gives pretty good effects Value Effects: occasionally gives unique effects as a value, but is usually identical to a NOP Values to use with this list: _Dolphin NOP === _Dolphin_FMR (Floating Point Move Register) Limiter Effects: various Notes: Use higher intensities or use VMD Value Effects: occasionally gives unique effects as a value, but is usually identical to a NOP Values to use with this list: _Dolphin NOP === _Dolphin_PS (Paired Single instructions) Limiter Effects: various Notes: Similar to _Dolphin_FLT_DBL_GIGA Value Effects: occasionally gives unique effects as a value, but is usually identical to a NOP Values to use with this list: _Dolphin NOP === _Dolphin_FLT_LOAD and _Dolphin_FLT_STORE (Float load/store) Limiter Effects: various, _Dolphin_FLT_LOAD gives more geometry spikes Value Effects: Do not use these as a value, will almost always crash or freeze the emulator Values to use with these lists: _Dolphin NOP